I’ve been busy this week but I have had one good night of eve-time.
Akura apologizes in advance for the wall of text
Our alliance has been asked to deploy to delve. Specifically, this means that it is mandatory for all our combat pilots to be on the front line. Now, we (the combat pilots) were told a bit over a week ago, but I have been reluctant to move. commencing the one and only time I’m going to rant about this.
So far joining ANZAC has been a bit of an exercise in frustration:
- jump clone to fountain, make gate bookmarks
- wait for combat ships to be jump freightered out to base
- spend almost a week worth of play time reading forums and signing up to alliance (and ally alliances) coms.
- Ships arrive yay! …. Get told to move base to cloud ring.
- one more week of moving and making new cloud ring bookmarks (luckily I had some in the critical systems from 2 years ago)
- Sign up for more voice comms
- I found the market lacking and so I bought nearly 1 bil worth of ships and modules to bring out to our base.
- Finally I go on one or two roams!
- get told to deploy to delve.
- As I couldn’t be on for the weekend deployment convoys I ended up leaving all my ships in cloud ring and death cloneing down to delve.
- Repurchase core combat ships and modules: Buzzard, Onyx, Drake, Falcon, Manticore x 2.
- Make more off-gate bookmarks
- find out that there are still more voice comms to sign up for.
So pretty much I have spent more time making off-gate bookmarks, reading forums and signing up for voice comms than I have actually spent playing the game….. This pisses me off somewhat, but it is no one’s fault. It was just bad timing. I’m not so much annoyed about the moving around, just that I have over 3 bill worth of assets sitting useless in cloud ring. (sure, not much compared to some people but I don’t operate with excessive amounts of isk reserves and I don’t fly capitals)
ok, end rant……
So, Delve huh?
This region has always had a mythical intimidationness about it. This is the home of the old BoB and goonswarm after it. I’ve heard stories of the ledgendary 24/7hr perma-lockdown of NOL-M9 after BoB disbanded. I’ve heard it called “fortress Delve” I’ve heard of the Dusk and Dawn alliance pos warfare, I’ve heard of the legendary richness of the moons (prior to some R64 reballancing). Frankly, I’m intimidated.
You know what intimidates me more? There are so many allied alliances here that our corporation was not able to find a player controlled station with an office. We (and a number of other alliances) have almost filled out the NPC-held stations!
The line up of alliances deployed here reads like a who’s who of northern nullsec:
..And this is still early days in the deployment. apparently the plan is to pvp until Against All Authorities is a High-sec mining alliance. This is going to be known as the Third Great War. I missed the first two, the first was before my time and the second was when I was just barely able to sit in a battlecruiser for the first time. This time, I’m ready
The fact that we’re going up against -A-, red alliance and by extension Red Overlord makes me quite excited. Having been part of -A- before, I know that they will be very tough opponents. There will be more at play here than just game mechanics. There will be spies, there will be propoganda, who knows what else. unless -A- has changed significantly in the two years since I was part of it, they are very serious players with a very large capital fleet. at the time it was widely accepted that they had the largest number of Titans of any alliance.
One step at a time though. Earlier this week we were just in the “establishing a beach-head” phase. As the threat of spies is ever-present, any major targets are not announced until we get jumped in and told to lock it up.
I’m curious: once we get past Delve and Querious – if it was me, I’d stage out of Providence. Last time I was there CVA appeared fairly easy to kick out. I doubt that -A- could extend their reach to cover that region as well. Providence may very well burn again.
My first night in Delve:
After deathcloning I looked around for ships to buy. There were cheap, fitted perma-mwd Drakes supplied by my corporation, so I bought one of them. I don’t generally fly one of these but they’re good to have ready should a drakefleet op be called. My preferred ship, the Onyx is less useful if mobility and speed are required over holding down an enemy fleet or locking down a system. Light dictors are easier to replace, Drakes are almost free.
We’re situated in and around some NPC stations. That means there are a bunch of annoying little non-sov holding alliances still left hanging around. I don’t imagine these guys will last very long, the shear number of major alliance members flying around will cause them to have a very unsatisfactory eve experience.
I saw an Onyx on contract for 300 mil isk a few systems away from our base so I bought it and waited for my corp to start up a roaming/gate-camping/bad-guy flushing fleet. Despite the fact I had to go 4 or 5 systems into unknown-npc-held space I encountered no issues getting in and transporting my Onyx back out again. Either the randoms that were in those systems were safe or docked, or they were just ignoring me. I have also felt much more comfortable in nullsec since re-mastering the microwarp drive/cloak trick that renders any ship all but unlockable so long as there are no bubbles.
Part of what I really love about my current corp is the excellent combination of seriousness combined with banter. We have a few ex-military members so the discipline is very good when it needs to be. people do what they are told, and they do it well. This is one of the reasons I joined in the first place. The banter is icing. At one point, our FC was practically yelling at some of the fleet for having not set up off-gate bookmarks. He called them “Perches” (apparently this is the correct military term). I’ve always just called them “off-gate bookmarks”. (for those that don’t know: to avoid getting trapped in bubbles, it is essential that every pilot have bookmarks at least 150km away from every gate so that you can warp to the bookmark and scout prior to warping to the gate. if there is a camp or sling bubble on the gate, this is a life-saver). Anyway, after long debate in-between warping around and killing people we all concluded that they should be called Drop-bears: “make drop-bears on all the gates!” , “warp to the drop bear in the corporate locations”. “anyone got a drop bear on the NOL gate?”
Later that evening Test Alliance announced a kitchen sink op. This is basically a non-reimbursable fleet where you bring whatever you want to fly and can afford to lose. The FC makes no guarantees that we will come out alive on the other end. As a result, most people came in battlecruisers, either hurricanes or drakes. These are very cheap to replace. Naturally, I came in my brand new Onyx, however the most expensive ship there was a redeemer Black ops battleship. Such was the confidence we had in the FC.
Now, despite the serious nature of the deployment to delve, ops like these have a purpose: to intimidate the local populous. As I mentioned, there are a number of small, annoying alliances hanging around. They inhibit our movements and need to be evicted. They need to know that they are never safe while this large-scale operation is in progress. And so we must constantly be keeping pressure on them until they leave. However seeing as this goal is secondary to the greater strategic goal and given the fact there is no actual set objective for these roams, there are no reimbursements.
Hot drop time:
Enter the surprise Hot-drop. A Hot drop is where a cyno is lit by a brave soul who flies right into the middle of a hostile fleet and hopes to live long enough for the rest of the fleet to bridge in via titan. In the past, if I have hot-dropped anywhere, it is to permanently take the system and usually has been with a fleet of capitals or large number of battleships into a similarly large group of battleships/capitals. If it works, it’s great. If the bad guys kill the cyno before the fleet can bridge in, it can go horribly wrong. (side note – if everything is perfect but your titan jumps in after you and explodes the fleet, then that’s bad also).
This time we were doing it with only 50 people, jumping in on small groups of 10 or so who had no chance if we did it correctly.
So we all formed up on the titan for the first jump I was the only Heavy Interdictor but towards the middle/end of the evening we had a few light dictors join us. Our FC was in a bait, armor tanked drake with a cyno and it wasn’t long before he got a bite. Up went the cyno, we all jumped in and I threw up a bubble. The hostile fleet didn’t stand a chance and I didn’t even get a chance to lock anything thanks to our “insta-canes” one-vollying them
Towards the end of the night the FC got me to put a cyno on my Onyx and we went together to find targets – nothing really eventuated unfortunately but it was still good.
I’ve found my situational awareness is a little bit down from when I was playing almost every night 2 years ago. I just have to get back into the habit of doing the fleet thing. Admittedly it was 1am, and by that time the best I could do was follow FC orders, not think for myself all that well, but hey, I was still slightly dissapointed. worst mistake I made was just a miss-placed bubble at one point because my mind wandered and I wasn’t centred on gate after our first drop, but still. There’s always next time
Comming up soon: I join a 200 man drake fleet – Very cool screenshots etc to compensate for this wall of text post here
Finally moved myself down to Delve. Everyone is here – Against All Authorities regularly roam the npc stations, goons, PL and even some razor are here. our first task – establish ourselves, bring ships and equipment, then the pew starts.
My killboard stats are finally starting to move, not that this is the only metric by which a good pilot is measured.
I had quite a lot of fun this week but haven’t had time to write about it yet. so in the meantime – here’s a nice shot of a Talos battlecruiser to tide you over:
Due to the delay involved in my corporate logistics moving things out to our nullsec area, I was looking at buying a spare Onyx and having it ready and fitted in case I got exploded.
This is a new module, I’m not sure when it came out, but according to patch notes on the 24th of January, it was broken until then.
With maximum skills (HIC to V), the tech I bubble generator gives a radius of 20km (base of 16 x 5% per HIC level = 25%) whereas the tech II bubble generator gives 24km radius. an extra 4km doesn’t seem like much, but remember, this is an extra 4km in every direction.
The difference between the two is shown best when we look at the volume covered: (V=4/3piR2)
T1 = 33510 km3
T2 = 57905 km3
Meaning that the T2 bubble is a bit more than 42% bigger than the T1
The only problem:
I was training for interceptors and light dictors… but I’ll have to wait a month. I also discovered that my shield compensation skills are all sitting at III except for EM. That must have been from when I stopped doing them in favor of armor tanked battleships back in the day….. Well, at least I don’t have to wonder what I should train for.
I’ll also have to update my HIC guide to mention it. If you’re a HIC specialist, it is definitely worth training.
Nullsec can be daunting to new players, it has this “hardcore” stigma about it. I maintain however, that if you are in a good corporation, nullsec is SAFER than highsec. Most 0.0 players that I have encountered (myself included) actually prefer it far more than highsec, in-fact, high-sec makes us nervous and edgy.
However, I will admit that getting to that stage requires a bit of a process, there’s a lot to learn and it’s not just the game mechanics that you have to learn about. Because of this, I’ve prepared the following to make sure you know what to expect as you journey from Highsec to nullsec. Fair warning – there’s very little in the way of screenshots here.
Find a corporation
The first thing to do is research. You need to find a corporation in which to live. If you know someone in a nullsec corp who is happy where they are and you find that you are of similar personality, then this is your best choice for first corp. Nothing beats someone more experienced answering your newbie questions with patience. If you are doing this by yourself, I recommend starting by looking at the various available alliances. At first, the nullsec sov image tends to look like this:
However this is a gross generalization. Interspersed between all those stereotypes are a bunch of extremely good alliances, and within those alliances, there are corporations to meet every play style.
What you need to decide is the things that you value in nullsec. Ask yourself these questions, because assuredly they will come up in either an interview for a nullsec corp or shortly after your joining. And if not, and you haven’t figured these out you may be unhappy in your chosen place.
None of the following choices are bad or good, it’s just important to know thyself.
Do I value Stability or Uncertainty?
Some regions change hands more often than others, some alliances have existed for far longer than others, some alliances move around more than others.
Do I value pew pew or industry/mining?
Some corporations are dedicated industrialists, others only take pvpers, others have a strong mix of both. The changes that came with the Dominion patch allow systems to be “upgraded” by PVE operations such as mining and ratting and since then non-PvPers have been more welcome in nullsec.
How much isk can I afford to spend on pvp
- Can I sustain repeated ship losses in order to play in my preferred environment?
- Would I prefer a ship replacement program and play in a less-preferred environment
- Can I find a corp that both meets my other needs AND has a ship replacement program?
- If it comes down to it, would I be happy flying cheap, easily replaceable ships over more expensive and fun but harder to replace ships.
Do I value Social Interation over “winning”
Some corporations and alliances have a culture of “we don’t really care, we’re just here to have fun” which is sort of what the goons started out like. Others are hardcore and have a culture of “We’re here to win, HTFU” Others have a good social culture but still maintain a “professional” outlook when it comes to the pew pew. Find a corporation that suits your gaming outlook.
The Providence factor
Providence is the only Not Red Don’t Shoot (NRDS) region in the game. I.e. if they have not explicitly set your standings to red, you are free to roam their nullsec space. It is run by some role playing alliances as well as some other neutral-happy alliances. This may be a good area if you want lots of nice happy people mining and missioning with the occasional random pew pew gang. It’s like High-sec, only everyone can shoot at you without consequence……
Types of Alliances
There are a couple of different “flavours” of alliance that are worth describing:
Major power bloc
These alliances have held power for literally years and have generally retained a piece of space in spite the fact they may have moved around a bit. These alliances are (generally) overflowing with ISK and have a very solid ship replacement program.
These alliances are either very new to nullsec and haven’t held sovereignty by themselves for long, or they are alliances that prefer to move around. Historically, Evoke and Triumverate alliances are the most typical of these Mobile flavour
Renters and Newbies
Small alliances are sometimes able to rent space from larger power blocs. This is where I started out in nullsec. Every corp member had to pay 30 million isk every month to contribute to the cost of renting the space from the Northern coalition. This amount is peanuts once you start ratting and doing complexes in nullsec so this may be a viable option if you are not able to apply directly to a larger alliance. Newbie alliances are generally ex-renters or smaller alliances that are installed by the larger alliances. These alliances generally do not have significant ship replacement programs but are often tighter nit with the smaller number of players causing the relationships to be built closer.
Preparing your application
All corporations worth their salt should require a formal application and request an interview. These will vary from explicitly specified requirements, to soft skills like “personality”. Generally if you have chosen your corp well based on the above criteria you will pass the “do we like you” test.
As for the rest, it will depend on the corp. Most “serious” corporations will have a skillpoint minimum. Usually this represents a month or two of playtime. ANZAC Alliance require 3 million SP. Other “hardcore” pvp corporations set it at 10 million or higher. If you are new to the game, make sure you get your core certificates, that will take a month or so and will prove you’re in the game for the longish term.
You may be required to prove that you are willing to fulfil the role you have chosen. If you’re in it for the pew, you will have to have a killboard resume/cv or be willing to go on a few newbie fleets. If you’re in it for the mining/industry, you’ll have to prove you’ve skilled your character that way.
Having said all this, the recruiters are Human, and if you get a chance to speak to one, your passion and eloquence can compensate for a lack of hard evidence of PVP. First make them believe that you are not a more experienced players alt. Show that you are willing to learn and explicitly tell them that you can pick things up quickly. Smooth talking will get you in if you are a new player.
Finally, ensure that your employment history is clean. A character that jumps around between corporations will be subject to more scrutiny than someone who has obviously spent at least a few months at a time in each corporation.
I have been a bit fortunate. In my recent application to ANZA, I merely pointed them to my killboard links and my blog and the interview was all but waived. I got the usual chat/disclaimers about mandatory fleet operations and a bit of a summary of the corporation culture and I was in. This process should be the case for anyone who has had prior nullsec experience, but this guide is not for those people.
One thing you will need for your interview/application: your API key. If you have not already encountered this, your API key lets third party applications have read-only access to your character’s data. You can control exactly what access when you create the key.
Most corporations require this to ensure that you are not an alt of one of their enemies and/or to verify that you have the skills and other entry requirements that they require.
If you have chosen a corporation appropriate to your playstyle and abilities and prepared yourself as above you should ace the interview. If not, there are always other corporations to try. If you need a killboard history, join Red Vs Blue or Factional Warefare or a corporation in Providence for a couple of months to rack up some fleet experience.
Prior to your move and before having your application accepted.
Most recruiters will ask you a final “are you sure” question before accepting your application. If the corporation or alliance is involved in a war, you should be told so and will have the opportunity to move all your stuff around prior to having your application accepted. Make sure that all the things you need or want to take to nullsec are in one spot prior to you putting your application in. This will make it easier to move once you get the go ahead. Don’t take too much stuff as you will likely be able to buy ships from your corporation at cost price or at a discount once you’re in nullsec.
Prepare yourself a Jump clone. If you don’t already have one, you can take a trip to providence and get yourself one without having to grind up corporation standings by travelling to 9UY4-H (assuming the NRDS alliance CVA still holds the system when you read this post). This is only a few jumps into a fairly placid area of nullsec.
Jump clones will allow you to move from a clone with expensive implants to a clone without implants or with cheaper implants in order to pvp with lower risk. More on Jump clones is out of scope of this blog post so you’ll have to read up on them yourself.
Moving your stuff
Once your application is accepted, you need to move your stuff. Beware of corporations that will offer to move your stuff BEFORE accepting you into the corporation. This is a scam, and you will want to think twice about joining a corporation that does this. Possibly some corporations may use it as an intelligence test, but use your common sense. Also beware of corporations that ask for a “security deposit” or something similar this is also a scam. The corporation/alliance is gaining a player, they shouldn’t need more from you than that.
Most corporations will have regular transport arrangements via Jump freighter or carrier. In general, you move your stuff to a pre-arranged station and make a courier contract out to the corporation or to the designated jump-freighter. Again, be careful here, always place collateral on the contract representative of the value of the items. Always read the corporation forums as it will have information regarding the maximum size of the package and the maximum collateral accepted per courier contract.
Be wary of people who are new to the corp (less than a week) offering to transport your stuff for free. The line usually goes “Hi guys, I’m just about to make a jump freighter run out to our nullsec base – I’ve got some spare room in my jump freighter, feel free to send me your stuff and I’ll move it out by tomorrow.” ALWAYS, use courier contract with collateral, NEVER just contract your stuff to someone unless you have a very good reason to trust them.
Case in point the character “Malace” pulled this scam in my first nullsec corporation. I thankfully had the presence of mind not to accept his offer, but the corporation lost a few billion worth of stuff prior to him being kicked from the corp:
Note his employment history…. would you accept him into your corporation? he’s moved from corporation to corporation, , but he’s been in the default npc corp between each one. This is an indicator that he’s been kicked, not voluntarily left. Also, the corporations he has been in, it is for a short time, some of them (see THE INSURGENCY) only for a few minutes!
You most definitely don’t want your employment history to look like this.
The Great Sign Up
Any corporation worth its salt will have forums and non-eve voice comms. Most corporations also have a non-eve IM program (jabber is popular).
Also, most corporations are in an alliance, with associated alliance forums, voice comms and text chat.
Also, most alliances are in a coalition or allied with another alliance, which may have their own forums, voice comms and text chat.
In addition, corporations/alliances and coalitions have in-game intel channels.
So, for example, I have recently Joined up with ANZAC alliance. I have had to sign up to the following:
ANZAC (corporation) forums
ANZAC Jabber channels
Executive Outcomes (alliance) forums
Executive Outcomes TS
Executive Outcomes Jabber.
Test alliance teamspeak
Test alliance jabber
Fatal Assention (allies) teamspeak
It’s a pain…. the most important ones are your corporation and alliance, but don’t neglect the others. If there is an emergency multi-alliance operation called, you don’t want to be the one spamming alliance chat with “what are the TS details???? could someone approve my application/grant me permissions????….. hello?” when the pew has already hit the fan and people are trying to organise a coalition fleet.
These forums and voice coms will generally also require your API key which must be generated in a specific way (described on the forums). This is to make it easier when you leave (or if you get kicked out of) your corporation. Your forum and Teamspeak access will automatically be revoked.
Be patient and allow yourself a week to get everything sorted.
Getting yourself out there
You now need to move your steaming hunk of meat body out to nullsec where you will be based. There are two ways to go about this: Flying and death-cloning.
Death cloning is the easiest and fastest method:
1) dock at a station with medical services
2) change your medical clone to the station that you wish to be at
3) undock and suicide
4) update your medical clone.
Flying out is slower but is essential if you wish to keep the implants in your head or have rigged ships that your corp logistics won’t take out via carrier (or if it’s too expensive to do so).
Your decision will also depend on what ship you can fly (cloaky ships are low risk and strategic cruisers with interdiction nullifiers are practically uncatchable (watch out for sensor boosted HICs)), and whether your alliance has a jump bridge network close to high-sec.
For example, When I was in Mostly Harmless and Against All Authorities, there was a jump bridge located in a system directly adjacent to a high-sec system. So the only time I actually flew through jump gates was to go from high to nullsec. Clearly these sorts of systems are regularly camped and so paying attention to intel channels is critical.
Now that I am in Executive Outcomes however, we are based in fountain and the closest system to high-sec with a jump bridge separated from high-sec with a large swathe of lowsec through which I would have to try my luck. Rest assured, I will not be flying my Occator through this. It’s less risk for me to spend 10 mil on rigs and get my packaged up ship delivered via jump freighter.
Once you’re at your destination, there’s a lot still to do, but this is out of scope for this post.
Some suggested readings:
Nullsec basics (here is a nice guide: linky)
Using your directional scanner
Bubbles (Warp disruption fields)
Fleet communication protocals
POS’s (using, living out of, passwords, supercapitals)
Fitting your ships
Finding a Niche in the corp.
Possibly the most important thing I would say to someone new at the game: learn your ship types. Do you know the difference between a Velator and a Viator? or a n Aeon and an Ares? a Which is worth chasing? which is worth ignoring? which is worth running away from? once you’ve learned what each ship is, learn the difference in capability between each – Drake Vs Hurricane? Which ships are generally armor tanked or shield tanked etc.
That’s all for now, I may post another nullsec mechnaics 101 guide later but I’m sure you’ll all read ahead yourselves fly safe all!
So as I mentioned previously I joined up with ANZAC Alliance corporation who are part of Executive Outcomes. We currently control Cloud Ring and are unfortunately allied with Goonswarm.
So I rounded up all my PVP gear and took it to the designated system where the corp jump freighter pilots move things back and forth between highsec and nullsec.
Then I moved my medical clone out to our home system and podded myself to get out there. The first thing that you should do when moving to any new space is make bookmarks 150+ away from the gates. This is so you can be assured you are clear of any bubbles that may be on the gates. So I bought the cheapest frigate I could find and a ridiculously overpriced mwd and spent an hour or so making bookmarks around the area.
cheap vigil frigate
It was about a week before my stuff arrived via jump freighter and since then I spent about another week waiting for a scheduled fleet op to happen during the time I usually play.
Turned out that Today was the day! A fleet operation notification was placed in our “Ship Violencing” forums, we were told to bring “battle cruisers T2 and 3, rapiers, coverts, tackle, and MOAR dps ships that go pew pew and logistics (scimi).” I didn’t have a drake ready so I jumped in my trusty Gothic Robochicken Onyx and headed out.
Onyx Heavy Interdictor dwarfed by an Avatar Titan
One thing I was blown away with was the new animations for jump bridges…. instead of the gate “bloop” there’s this massive space/time tearing sound that is absolutely epic! and animation that looks like this: I was having such a nerdgasm taking screenshots that I nearly missed the second bridge…
Turns out the fleet was a major logistics operation to transport the massive amounts of modules and minerals required to deploy our own station! Some of the modules were being built in Lowsec and some in high sec, so the support fleet’s job was to protect the freighters….. I have never seen so many freighters in one spot before.
On the whole, it was a fairly dull evening, however sometimes these evenings are required. If we’re going to make our space better then sometimes the boring things need to be done. The FC and the other corp/alliance directors were busy the whole time though. We were occasionally told to shut up on Teamspeak just so they could think, although mostly it was friendly banter .
So for us, there wasn’t any pew pew. We did sit on a lowsec gate to highsec to ensure the freighters didn’t get bothered as they moved in and out. but as none of us thought we were going to be doing a lowsec op, we couldn’t hit anything….. The frigates we had couldn’t tank the gate guns and the cruisers/battlecruisers didn’t have the scan resolution to target fast enough. and when we did get something slow enough (a bestower hauler) those of us that could lock ended up being stopped by the “do you really want to do this” dialogue box….. So I will add to my list of “things to take in your HIC Cargohold” a sensor booster with a scan resolution script so you can swap it out with an active hardener if you get the chance to dock and you know you won’t be able to bubble.
Nevermind – objective achieved: Station Egg (see this guide on outposts: linky) will be placed tomorrow night just before downtime and it will grow into a station by tomorrow evening.
One thing I did discover, and I’m glad it was during a non-combat operation. Missile explosion effects in fleet for some reason cause a graphical glitch on my client and cause the client to pause for a good 10 seconds:
After turning off explosion effects it is fine.
Well, hopefully I’ll have some actual battle reports soon. Things seem to have died down in the north recently. I can only hope that someone tries to take it from us. My experience of Cloud Ring in the past has been quite violent (linky linky linky.)
On another note: to settle a dispute that some corp members were having my HIC guide got linked in corp chat and on jabber and it wasn’t by me. Turns out googling for “EVE online HIC guide” brings my blog up as the top result. Great success!
My HIC Guide being linked in corp chat
I Joined Anzac Alliance, however…… no big fleet fights yet.
If you read The Ancient Gaming Noob you’ll know that he’s recently been having a few largeish battleship fleet fights, however he mentions all the time that it’s 30+ jumps to where the fights are….
I hope to one of these days get into an actual fight.
having down time right in the middle of my usual play time doesn’t help either.
Also, it’s been a bit of a hassle getting out to nullsec – the market where Executive Outcomes is based isn’t as good as I was used to with Mostly Harmless. I couldn’t even find a Tech II mwd…. so, mostly the last week has been waiting for my stuff to be delivered via corp jump freighter and getting on with real life stuff.
I am in the middle of writing a guide to joining a Nullsec corporation – I remember when I joined Mostly Harmless I spent a good few days reading forums and signing up for teamspeak etc. This time around is no different:
Executive outcomes jabber
Executive outcomes forums
Executive outcomes TS
Test alliance forums