The war in delve is all but over as evidenced by the influence map. Delve and Querious are taken and it was quite disappointing. In their defense, RA and nulli didn’t want those regions anyway.
The last bastion of defense is the station in 319-3D. It’s an NPC station and so the best we can do is camp it until they give up.
and so we bubble the undock, bubble towards the sun and other celestials and sit there with our carriers and dreads and anything else people want to bring and wait for them to try to escape en-mass
So here’s a commemerative youtube video from PL in case you haven’t already seen it:
Well. it was good while it lasted…
Edit: I ended the night by dying honorably in a hail of heavy missiles: I failed to cycle my bubble down quick enough during a mass-hostile undock. only 5 mins before going to bed also. I guess they fought us maybe.
I’ve been busy this week but I have had one good night of eve-time.
Akura apologizes in advance for the wall of text
Our alliance has been asked to deploy to delve. Specifically, this means that it is mandatory for all our combat pilots to be on the front line. Now, we (the combat pilots) were told a bit over a week ago, but I have been reluctant to move. commencing the one and only time I’m going to rant about this.
So far joining ANZAC has been a bit of an exercise in frustration:
- jump clone to fountain, make gate bookmarks
- wait for combat ships to be jump freightered out to base
- spend almost a week worth of play time reading forums and signing up to alliance (and ally alliances) coms.
- Ships arrive yay! …. Get told to move base to cloud ring.
- one more week of moving and making new cloud ring bookmarks (luckily I had some in the critical systems from 2 years ago)
- Sign up for more voice comms
- I found the market lacking and so I bought nearly 1 bil worth of ships and modules to bring out to our base.
- Finally I go on one or two roams!
- get told to deploy to delve.
- As I couldn’t be on for the weekend deployment convoys I ended up leaving all my ships in cloud ring and death cloneing down to delve.
- Repurchase core combat ships and modules: Buzzard, Onyx, Drake, Falcon, Manticore x 2.
- Make more off-gate bookmarks
- find out that there are still more voice comms to sign up for.
So pretty much I have spent more time making off-gate bookmarks, reading forums and signing up for voice comms than I have actually spent playing the game….. This pisses me off somewhat, but it is no one’s fault. It was just bad timing. I’m not so much annoyed about the moving around, just that I have over 3 bill worth of assets sitting useless in cloud ring. (sure, not much compared to some people but I don’t operate with excessive amounts of isk reserves and I don’t fly capitals)
ok, end rant……
So, Delve huh?
This region has always had a mythical intimidationness about it. This is the home of the old BoB and goonswarm after it. I’ve heard stories of the ledgendary 24/7hr perma-lockdown of NOL-M9 after BoB disbanded. I’ve heard it called “fortress Delve” I’ve heard of the Dusk and Dawn alliance pos warfare, I’ve heard of the legendary richness of the moons (prior to some R64 reballancing). Frankly, I’m intimidated.
You know what intimidates me more? There are so many allied alliances here that our corporation was not able to find a player controlled station with an office. We (and a number of other alliances) have almost filled out the NPC-held stations!
The line up of alliances deployed here reads like a who’s who of northern nullsec:
..And this is still early days in the deployment. apparently the plan is to pvp until Against All Authorities is a High-sec mining alliance. This is going to be known as the Third Great War. I missed the first two, the first was before my time and the second was when I was just barely able to sit in a battlecruiser for the first time. This time, I’m ready
The fact that we’re going up against -A-, red alliance and by extension Red Overlord makes me quite excited. Having been part of -A- before, I know that they will be very tough opponents. There will be more at play here than just game mechanics. There will be spies, there will be propoganda, who knows what else. unless -A- has changed significantly in the two years since I was part of it, they are very serious players with a very large capital fleet. at the time it was widely accepted that they had the largest number of Titans of any alliance.
One step at a time though. Earlier this week we were just in the “establishing a beach-head” phase. As the threat of spies is ever-present, any major targets are not announced until we get jumped in and told to lock it up.
I’m curious: once we get past Delve and Querious – if it was me, I’d stage out of Providence. Last time I was there CVA appeared fairly easy to kick out. I doubt that -A- could extend their reach to cover that region as well. Providence may very well burn again.
My first night in Delve:
After deathcloning I looked around for ships to buy. There were cheap, fitted perma-mwd Drakes supplied by my corporation, so I bought one of them. I don’t generally fly one of these but they’re good to have ready should a drakefleet op be called. My preferred ship, the Onyx is less useful if mobility and speed are required over holding down an enemy fleet or locking down a system. Light dictors are easier to replace, Drakes are almost free.
We’re situated in and around some NPC stations. That means there are a bunch of annoying little non-sov holding alliances still left hanging around. I don’t imagine these guys will last very long, the shear number of major alliance members flying around will cause them to have a very unsatisfactory eve experience.
I saw an Onyx on contract for 300 mil isk a few systems away from our base so I bought it and waited for my corp to start up a roaming/gate-camping/bad-guy flushing fleet. Despite the fact I had to go 4 or 5 systems into unknown-npc-held space I encountered no issues getting in and transporting my Onyx back out again. Either the randoms that were in those systems were safe or docked, or they were just ignoring me. I have also felt much more comfortable in nullsec since re-mastering the microwarp drive/cloak trick that renders any ship all but unlockable so long as there are no bubbles.
Part of what I really love about my current corp is the excellent combination of seriousness combined with banter. We have a few ex-military members so the discipline is very good when it needs to be. people do what they are told, and they do it well. This is one of the reasons I joined in the first place. The banter is icing. At one point, our FC was practically yelling at some of the fleet for having not set up off-gate bookmarks. He called them “Perches” (apparently this is the correct military term). I’ve always just called them “off-gate bookmarks”. (for those that don’t know: to avoid getting trapped in bubbles, it is essential that every pilot have bookmarks at least 150km away from every gate so that you can warp to the bookmark and scout prior to warping to the gate. if there is a camp or sling bubble on the gate, this is a life-saver). Anyway, after long debate in-between warping around and killing people we all concluded that they should be called Drop-bears: “make drop-bears on all the gates!” , “warp to the drop bear in the corporate locations”. “anyone got a drop bear on the NOL gate?”
Later that evening Test Alliance announced a kitchen sink op. This is basically a non-reimbursable fleet where you bring whatever you want to fly and can afford to lose. The FC makes no guarantees that we will come out alive on the other end. As a result, most people came in battlecruisers, either hurricanes or drakes. These are very cheap to replace. Naturally, I came in my brand new Onyx, however the most expensive ship there was a redeemer Black ops battleship. Such was the confidence we had in the FC.
Now, despite the serious nature of the deployment to delve, ops like these have a purpose: to intimidate the local populous. As I mentioned, there are a number of small, annoying alliances hanging around. They inhibit our movements and need to be evicted. They need to know that they are never safe while this large-scale operation is in progress. And so we must constantly be keeping pressure on them until they leave. However seeing as this goal is secondary to the greater strategic goal and given the fact there is no actual set objective for these roams, there are no reimbursements.
Hot drop time:
Enter the surprise Hot-drop. A Hot drop is where a cyno is lit by a brave soul who flies right into the middle of a hostile fleet and hopes to live long enough for the rest of the fleet to bridge in via titan. In the past, if I have hot-dropped anywhere, it is to permanently take the system and usually has been with a fleet of capitals or large number of battleships into a similarly large group of battleships/capitals. If it works, it’s great. If the bad guys kill the cyno before the fleet can bridge in, it can go horribly wrong. (side note – if everything is perfect but your titan jumps in after you and explodes the fleet, then that’s bad also).
This time we were doing it with only 50 people, jumping in on small groups of 10 or so who had no chance if we did it correctly.
So we all formed up on the titan for the first jump I was the only Heavy Interdictor but towards the middle/end of the evening we had a few light dictors join us. Our FC was in a bait, armor tanked drake with a cyno and it wasn’t long before he got a bite. Up went the cyno, we all jumped in and I threw up a bubble. The hostile fleet didn’t stand a chance and I didn’t even get a chance to lock anything thanks to our “insta-canes” one-vollying them
Towards the end of the night the FC got me to put a cyno on my Onyx and we went together to find targets – nothing really eventuated unfortunately but it was still good.
I’ve found my situational awareness is a little bit down from when I was playing almost every night 2 years ago. I just have to get back into the habit of doing the fleet thing. Admittedly it was 1am, and by that time the best I could do was follow FC orders, not think for myself all that well, but hey, I was still slightly dissapointed. worst mistake I made was just a miss-placed bubble at one point because my mind wandered and I wasn’t centred on gate after our first drop, but still. There’s always next time
Comming up soon: I join a 200 man drake fleet – Very cool screenshots etc to compensate for this wall of text post here
Due to the delay involved in my corporate logistics moving things out to our nullsec area, I was looking at buying a spare Onyx and having it ready and fitted in case I got exploded.
This is a new module, I’m not sure when it came out, but according to patch notes on the 24th of January, it was broken until then.
With maximum skills (HIC to V), the tech I bubble generator gives a radius of 20km (base of 16 x 5% per HIC level = 25%) whereas the tech II bubble generator gives 24km radius. an extra 4km doesn’t seem like much, but remember, this is an extra 4km in every direction.
The difference between the two is shown best when we look at the volume covered: (V=4/3piR2)
T1 = 33510 km3
T2 = 57905 km3
Meaning that the T2 bubble is a bit more than 42% bigger than the T1
The only problem:
I was training for interceptors and light dictors… but I’ll have to wait a month. I also discovered that my shield compensation skills are all sitting at III except for EM. That must have been from when I stopped doing them in favor of armor tanked battleships back in the day….. Well, at least I don’t have to wonder what I should train for.
I’ll also have to update my HIC guide to mention it. If you’re a HIC specialist, it is definitely worth training.
And so as I mentioned I was going to do in my last post, I took my trusty Onyx and had a bit of a trip through Providence.
This being the first time I have jumped into 0.0 space since I left the game two years ago, I was overly cautious. I had my alt scout and basically took my time to go through. My friend followed in his trusty rifter and we spent a bit of time going over the basics of nullsec survival. We made bookmarks near the gates, we had a bubble demonstration and eventually made our way to 9uy. Last time I was here I had the pleasure of bubbling the station for pew pew. This time I bubbled it for the lols
I was a bit disappointed however, there were only 5 in system, no hostiles. Still, it freaked me out a bit. In High sec you can be fairly safe assuming you’re not carrying anything of great value and there are no war decs against your corp. in nullsec with a proper alliance you can be certain of your safety if local contains only blues, but in Providence, despite the NRDS intention, you can’t tell who is going to kill you.
We met some nice proviholders from Sanctury Pact, and I remembered that seeing an onyx on screen is probably not the most peaceful ship you’d want to see. If it was me, I would assume that if I saw a lone HIC coming towards me, there would be a medium to large fleet of HAC’s or battle cruisers arriving shortly thereafter.
So I made my intentions clear in local (emiko is my alt):
[ 2012.05.16 12:08:13 ] EVE System > Channel changed to Local : XHQ-7V
[ 2012.05.16 12:08:37 ] Marites Camates > Konbanwa
[ 2012.05.16 12:08:56 ] Marites Camates > ogenki desu ka
[ 2012.05.16 12:09:10 ] Akura Kawanaka > nihongo o wakarimasen
[ 2012.05.16 12:09:23 ] Marites Camates > skosh
[ 2012.05.16 12:09:31 ] Akura Kawanaka > watashi mo
[ 2012.05.16 12:09:44 ] Marites Camates > Amirican living in Yokosuka
[ 2012.05.16 12:09:58 ] Akura Kawanaka > Australian pretending to be japanese living in australia
[ 2012.05.16 12:10:04 ] Marites Camates > haha
[ 2012.05.16 12:10:11 ] Marites Camates > Okage sama de
[ 2012.05.16 12:11:00 ] Emiko Kasono > we’re peaceful btw – just sight seeing, despit the fact Akura is in an onyx
[ 2012.05.16 12:11:26 ] Marites Camates > rgr, we are drinking, couldnt fight ..cant see
[ 2012.05.16 12:11:42 ] Significant other > dam coffee
These guys were sitting on one of the gates in a cane and a cruiser that I don’t remember. Unfortunately, when we were on the way out we noticed a 8-10 man gang from “Forceful Entry” alliance (never a good sign) and noticed a BC wreck on one of the gates – looks like our friend was smooshed.
On another note – on that killmail was a corporation called Centrelink Australia (this is sort of the Aussie equivalent of Social Security)
http://eve-kill.net/?a=corp_detail&crp_id=99309. I thought that was pretty funny.
So I also spoke to the recruiters at ANZAC Alliance. It turns out that my corporation name backfired and Rooman thought that I am an Alt. I’m certain I can convince them otherwise however.
I’m looking forward to a bit of alliance pew pew. According to The Ancient Gaming Noob I will be entering the north again (ANZAC is in Executive Outcomes alliance) just after a major conflict. which is probably good, it will give me a chance to settle in before the next round begins. I was never a fan of cloud ring though – as it connects with NPC held Syndicate, it was too easy to attack. the system is large and there are only a few bottleneck systems that we could defend easily. still, we had some of our
I’m Writing Fiction are you?
Don’t forget, there’s a Dramiel up for grabs and (because I take my writing instruments as seriously as I do my PvP) an extra 20 million for the first person to guess what pen I use.
As I collect all my stuff, preparing to move back out into nullsec, I look at Gothic Robo-chicken, my trusty Onyx-class heavy interdictor. Sitting there, collecting dust ever since I could fit a t2 galente battleship and started flying them instead.
It occurs to me, that the Heavy interdictor is no longer fulfilling the role it is designed for. This, quite frankly, sucks.
TL;DNR: Because of Titan
The long story: Cast your mind back to pre-dominion times
Titans had an area of effect weapon, that pretty much blasted any sub-capital that wasn’t a heavily tanked battleship. Your battleship fleet set up for gank and not tank? Boom, one doomsday and you’re sitting in a pod, Dual doomsdays and local drops by the exact amount of pilots that were in your fleet. Most alliances in the Northern Coalition therefore mandated that their battleship fleets should be able to survive at least one doomsday device.
a poor defenceless support fleet gets blasted into space dust, their battleship fleet barely hanging onto their ships by the skin of their structure while a Malicious titan laughs at the effects of his Doomsday Device
Both Titans and Motherships are immune to electronic warfare. This includes warp scramblers and so interceptors are useless against them. The potential for area of effect doomsdaying renders standard interdictors, destroyable, err, destroyer-class vessels less than survivable should a second titan come to assist the first supercapital.
Enter the Heavy Interdictor: A cruiser class vessel with the Effective Hit points of a heavily tanked battleship, able to project Warp bubbles if need, sacrificing manoeuvrability and speed, but also able to pin supercapitals with a focused warp disruption script, maintaining manoeuvrability and speed, making it hard to hit. Double doomsdays from titans of different races? Pah! A mere inconvenience. Doomsday destroy your fleet? Hold the supercapital in place, light a cyno when you’re fleet is ready to jump back in. Supercapital ships lived in fear of the cyno-HIC.
Small gang cruiser warfare? Oh, I’ll just take my cruiser class vessel with the hit points of a battleship and a bubble generator and infinite warp scrambling power along and see if we can’t trap a HAC or three at a gate.
They were Gods in nullsec.
Now: Post dominion:
So, what are Heavy interdictors good for now?
Titans now only hit one target at a time. Battleships no longer need to be tanked against Doomsday devices. You can tackle a titan and it can have ten doomsdays go off without reducing the effectiveness of your 100 man battleship fleet, despite the fact they are all glass cannons.
Sure, the supercapitals are still immune to ewarfare but I can buy and equip five standard interdictors for the price of one Heavy interdictor. And if a titan doomsdays, none of the interdictors die. And they have the manoeuvrability and speed almost equalling frigates.
Small gang warfare? Ok, they may be still good for gate camps, but if given a choice between a 30 million ship and a 160 million ship just to have a bubble up on a gate, heck – if you’re camping a gate why not deploy a large static bubble? That’s only 5-10 million.
Tackling tech III ships: ok – I admit, this is the one specialist role remaining. Only a focused warp disruption script can tackle a interdiction nullifier equipped strategic crulser. How the hell am I supposed to catch one though.
Tackling supercapitals in lowsec: ok, the HIC remains the only thing that can tackle super capitals in lowsec. I know I don’t fly in lowsec very much, but I’ve only had that happen once, and it was a fluke.
Wormholes? Please… you can’t fit a supercapital in a wormhole. Use an interdictor, although perhaps it would be nice to pin down a carrier… hmmm.
Gate camping in empire: Ok, a remote sensor boosted Onyx or Broadsword is still king of gate camps in lowsec, but why not have I don’t know… five interceptors for the same price.
My point remains: The Heavy Interdictor’s unique ability to pin down supercapitals while surviving multiple doomsday devices, is obsolete. And sitting on gates in lowsec is not what the ship was designed for.
What should happen:
In My Humble Opinion, the following changes should happen to HIC’s:
1) Hit points reduced
2) Warp disruption field generator range extended to at least give it a bit of advantage over a standard interdictor
3) The addition of scripts to change the properties of the bubble for example (and these are just ideas, some perhaps overpowered):
a) Make the bubble area of effect tracking disruption.
b) make the bubble area of effect webbing.
c) make the bubble area of effect sensor boosting (for friendly fleets)
d) make the bubble area of effect hit point boosting (portable shield for fleets)
) My personal favourite: Make the bubble Area of effect cloaking. Remember that protoss ship in starcraft that could conceal troops, revealing only itself..
Warp cloaked? Able to use black ops bridges? Perhaps too overpowered…
I’m not asking for a buff, I am just asking that it be looked at again in the light of the dominion changes.
“I am slightly drunk,
the Onyx I fly rocks hard,
Death to the bad guys!”
BANZAAAAIIIIIII!!!!! – Akura Kawanka
Massive fight tonight in 00TY-J – NC managed to save a much contested r64 moon pos – the above was one of my celebratory drinks. my favorite part was local going from just under 300 to just under 700 in less than 10 seconds when MM, MH, TCF and Razor all jumped in simultaneously. PL had 6 titans floating around in their staging system but didn’t jump them in. I was sure hoping they would so I could finally tackle one of them but meh – still have my HIC ready for next time. full battle report comming soon (TM)
Sunday night I made a mistake. A mistake that nearly cost me my beloved Gothic-Robochicken, the Onyx that has been with me for a good 2 months.
My first one at least died honourably in a swarm of 47 Sons of Tangra Heavy Assault Cruisers, but this time….. I was preparing to commit seppuku due to how fail I was to get into a situation like I did.
The lead up
It had been a long day. Once-again the northern coalition was fighting in the cloud-ring station system of 9-4 against Evoke. It was one of those fights where I would normally post awesome screenshots of massive fleets of battleships and carriers all pounding away at a hostile pos. I would normally tell tales of last minute covert-ops warp-ins and heroic sacrifices of interdictors. But this time, it was Evoke and friends that were doing all this and Mostly Harmless and allies were sitting in a friendly pos spinning our ships for four hours….
It was a little bit fun getting into the system, with Evoke camping the incoming jump bridge with cloaked interdictors. But we only lost 2 battleships in the process of getting 150+ ships into the system, which is not too shabby. Our FC got the testosterone flowing in us all when he rallied the troops in his Scottish accent: “make no mistake about it, We’re crossing the street with a sniper aiming out the window on the other side… we’re going to loose people. We will fight them in the trenches, we will fight them on the beaches…” well, perhaps he left out the Churchill part.
At one point I was sent out to a few hundred km off the friendly pos in the direction of the hostile pos. I assume since they had a habit of warping their battleship fleet in at about 175km I was to bubble if we ever saw them aligning and ensure they dropped out of warp outside their firing range. Nothing eventuated however and so I sat there, not even able to take good screenshots of the capital fleet jumping in…
Anyway – after a stupidly long amount of time, during which I got a good portion of my fan fiction short story for this month done I had to log off for dinner and a movie with my wife.
Logging back on later that night, the hostilities had died down and I took the jump bridge network back to our home region. At one point however, I had to slow boat it through two star gates to get to the next jump bridge. I lacked patience due to the late night and unsatisfying day we had, so despite the fact there were two pandemic legion in local, I headed for the gate anyway. Hitting the directional scan button as an afterthought when in warp I saw a mass of mobile warp disruption bubbles. Having resigned myself to the fact I was going to die, I was quite relieved to find these bubbles were not on the gate (no idea where they were) and jumped through.
On the other side, however there was a recon, stealth bomber and an interdictor. I knew I was screwed. I had killed my poor ship by bad judgement and lack of use of the intel channels.
They only had three ships however, all of them fairly soft targets, so I locked up the manticore and started pounding away with my one missile launcher I had equipped. In hind sight I should have chosen the interdictor, but no matter. I mentioned in local that this fight would probably take a very long time, but got no reply. In hind sight I should have offered to spare their ships for a ransom, or suggested a good book to read while they killed me, but wit in hindsight (hind-wit?) is 20:20.
Despite the fact I expected to die, I asked in our intel channel to see if anyone had any spare pew they could send my way. By this time, the hostile numbers had risen to about 6 and the dps was starting to make a dent in my shields they brought in an arazu and another ship which my combat log says was firing 250mm Railgun II’s. It turned out though, that there was a small bunch of friendlies in the next system over. I held out for what seemed like ages, I had moved to 40km away from the gate in the direction of where my buddies would be coming from and I didn’t use my mwd (to reduce my signature radius and therefore the damage that the stealth bomber was doing to me).
Then local filled up with blues – I was saved. The best part is that the interdictor had a bubble on me so when my buddies warped to my gate, they were pulled into the bubble, directly on top of the hostiles, rather than continuing 40km away to the gate.
I was saved and my shield barely went below 50%. The combat log said the first hit on my shields was at 20:59:22 and the last at 21:05:05 so I think that’s pretty damn good. Apart from my ship not exploding, a couple of good things came out of this: I learned my lesson, the hostiles learned that you can’t take out a shield-tanking Heavy interdictor with a stealth bomber, 2 combat recon and light interdictor (and something else) in under 5 minutes. And my buddies got some pew and the satisfaction of saving an alliance mate.
Did some calculations on my onyx – I’d only really ever looked at the Effective Hit points because I’m buffer tanked (tanked for maximum hit points, with any passive regen being icing on the cake) and I never expected to be involved in a fight on a gate, solo against a small gang. Nevertheless with my maximum shield regen at 73hp/s and my shield resistances ranging from 78% to 91% my passive regen ranges from 347.6dps to 811dps! depending on the damage type being done of course – not bad for a buffer tanked ship in any case. With kinetic resistance being my second highest resistance at 87% and the manticore using kinetic torpedos (they get a bonus to kinetic damage), no wonder they were having a hard time taking me out.
I guess this post puts me officially in the shield-tanked Heavy interdictor fanboy club….
alright, fine – here’s some eye-candy before we finish up: