Well, so the past 3 weeks have been pretty much solid real life work. I have literally only had time to log in and change my skills.
I did pay attention to the alliance tournament and I have to say, like a good many people that the Rote Kapelle Vs Pandemic Legion was my favorite.
If you haven’t seen it, watch it on youtube here
just goes to show what good piloting and disciplined FCing can do against an overwhelming amount of isk. Pandemic legion’s setup breached the 100 billion isk mark and included ships given out as prizes for last years tournament. PL’s setup for this match, far exceeded Rote Kapelle’s entire Alliance tournament Budget.
one of the Rote Kapelle pilots writes a blog at jestertrek – his version of things is enlightening:
On another note, I’ve started training towards light interdictors. There are just some situations where they are more suited than HICs. I don’t have much experience with them yet, but when I do, I’ll surely post my thoughts on the different tactics required.
In the meantime however I have gained the skill of interceptors (required on the path towards interdictors) and so even though I won’t be using them much, I just had to buy, fit and undock in my first interceptor, a caldari raptor. New shinys give me a bit of an endorphin kick after a hard day’s work in RL. 6.1km/s overheated, it’s not the fastest interceptor out there, but I still think it looks cool. I have a thing for asymmetric ships. (damn those CCP bastards for ruining the scorpion)
Just for kicks, I bought four with fittings and shipped them out to nullsec. I’d like to try to give them a go in a small home defense fleet, as some of the physical skills required for interceptors will translate to light dictors. I fully intend to die gloriously in a hail of blaster fire.
Comming up soon: a small guide on why everyone, without exception, should do some time as a fleet scout, why it will improve your gameplay in nullsec and how to not make a fool of yourself while doing it.
And so it seems that the Ancient Gaming Noob is getting all the screenshots and battle reports that used to be the bread and butter of my blog. This is partly because of my timezone, but also partly due to Real life issues that have come up recently.
Please take the time to read TAGN’s posts on the Delve war:
Also of note is Jester Treck’s blog posts on the reasoning behind the war and musings on why we’re fighting at all:
While I’ve been a bit active, My timezone has mostly been gate camps and small harrassment fleets and I’ve gotten no kills due to insta-cane killmail whores (note to self: build and fly an instacane for killmail whoring). Of note, I am now able to fit tech II bubbles on my Onyx, meaning that I’m approximately 42% more effective as a HIC pilot now. This makes me happy as I sometimes found myself with an inferiority complex vs light dictors who’s bubbles are bigger than a HIC IV, bubble IV pilot.
On another note – it seems merlins are the flavor of the month with the current alliance tournament. As my RL friend is getting into nullsec shortly I gave him a bit of practice with the actions of tackling and burning towards an opponent. Also we had a bit of discussion about the advantages/disadvantages of short/long range guns on a tackler as well as scrams vs disruptors, whether to fit a web, etc. quite an educational session, even for me as I know a bit of theory but have only minimal tackle frigate experience. I also tried out the new anciliary shield boosters, using Jester Treck’s double 150 merlin fit here
Anyway, I think I’ll be able to get some time over the next week to get really stuck into more fleets and hopefuly bring some good stories. Perhaps I’ll have to adjust what I’m looking for in terms of blog material.
What aspect of nullsec would you like to hear more about? Suggestions anyone?
In preparation for maybe joining up with a nullsec alliance, I was gathering together a bit of a history of what I’ve done in EVE. Generally in my experience there are varying requirements for joining a nullsec corporation. These vary on the maturity, size and attitude of the corporation. For example, a corporation that is new to nullsec may be happy to accept new members so long as those members are willing to contribute in some way.
on that note, I’d like to give a shout out to Jacabon Mere who commented on my last post – he’s a CEO of a smallish Aussie-timezone corporation that is now in the very northern reaches of nullsec as part of CONVICTED alliance. (useless fact of the day, I have a jump clone still in one of the stations up there). now his corporation are small and the requirements are low. This is necessary to build the corporation, and with proper leadership this corp may be well respected in the nullsec world.
Then the next level up are the established nullsec corporations, to whom an influx of inexperienced pilots would be detrimental. These corporations generally have a minimum skillpoint requirement and request an interview over voice chat prior to joining.
Further up the chain are the corporations which are super hard-core. I would place the Dark Knights of Daneb (my last nullsec corporation) in this boat. If I remember correctly we had to maintain 30 killmails per month to stay in the corporation (not really a hard thing to maintain due to the war we were having with the providence block at the time). These guys wanted to see references to previous killboards and evidence that I was serious about and experienced in PvP.
These corporation levels (for want of a better word) are not “better” than one-another, it is all dependant on the culture of the corp and the play style that you’re after. In any case, I was looking back at some of my old posts and I’ve found that quite a few of the links to corporation or alliance killboards have gone dead. I have a screenshot of my Mostly Harmless killboard summary from just prior to the Dominion patch here: pre-dominion-kill-summary. but other than that, all killboard websites seemed to have vanished.
And so, I must resort to using battleclinic or eve-kill.net. This is me here:
eve-kill pilot summary
Now, I’m certain that this is not all the kills/losses I’ve had. This is only the kills that other people have posted (via their api key) to the eve-kill.net website. What I would really love is for Eve to be able to show all the killmails that you have been on. That way I would be able to see every fight I have contributed to in some way. Unfortunately, the only thing that CCP allow us to have is mails when we land a final blow and when we die ourselves.
I have also been thinking. It is fairly important to keep your corporation history clean. This is one of the reasons I chose to name my corporation “0.0 veterans rest and relaxation corp”. If it was called something else or if I had joined a different corp it would have been one extra thing to explain to a recruiter next time I wanted in on nullsec.
On another note – My buddy and I took a bit of a roam through lowsec, just to get our feet wet. This was the result. I expected as much and we didn’t take anything I couldn’t afford to lose, but I was still annoyed I lost my pod as well, they had an onyx there that must have had a sensor booster or two. Still, I got a bit flustered in between telling my mate to warp out in fleet chat and trying to remember what things to click to get my pod out. It was a stupid mistake, no one should ever lose their pod in lowsec except to smartbombs. still, good learning experience once again.
The next thing to decide is: What ships should I prepare? Clearly my HIC, a covert ops or two, a stealth bomber or two, my deep space transport, my blockade runner and Tengu, but what are fleets made out of these days? pre-dominion in Mostly Harmless we flew heavily tanked armor battleships able to survive a doomsday device (Titan Doomsday’s were AOE back then). Post Dominion, both Mostly Harmless and Against All Authorities flew long range glass cannon battleships. But I’ve heard recently that battleship fleets aren’t so common now days? especially since the new Tier 3 Battlecruisers came out. Is this true? are all fleets now made up of spider tanking drakes and tier3 BC?
If so, this is even more incentive for me to go buy a Fleet Command ship.
I think, there is one thing I would like to do before joining a nullsec corp. I’d like to go see the station at 9UY4-H again. last time I was there we had just finished an epic system lockdown over the course of a week and had finally taken the system. I would like to see it under CVA control once again. To that end I’ll be flying a nostalgic tour in my Onyx HIC starting from the Dital gate probably tomorrow night. I promise I won’t try to kill anyone 🙂
As there hasn’t been much of a battle recently that I felt was worth reporting on I thought I would post on this topic. it is something that’s been weighing on my mind for a bit and was hoping to get some good feedback/discussion going.
I have been thinking about it since I read The Ancient Gaming Noob’s blog post (thanks for the shout out on SUWT!) about cheating and how it relates to MMO’s.
The issue at hand that has inspired me to write about this is the topic of creating Deep Safe Spots. (hereafter known as DSS’s).
After playing for a year and a half I have finally found out how make deep safespots with a method that does not involve abandoned fighters and a lot of probing. It has only taken me this long because I have not been actively looking for this information, it just came to me, and I tried it and now I can consistently create Deep Safespots at > 50au out of the system, and then subsequently create other safespots past that one etc. Anyone with a month of skilling up or so can do this as consistently.
My moral quandry is that the method used is clearly not within the proper game mechanics. The game is not supposed to be used this way and so it should technically be classed as an exploit. But as far as I am aware, this particular trick has been in existance since the beginning of eve.
First Question: Should I be using this information to create safespots at will?
Second Question: Should I be posting this information on my blog?
Third Question: Regardless of the answers to question one and two, what should happen in other circumstances?
I’m going to go for a bit of a ramble here, back through some of my old gaming experiences where I’ve used cheats or “exploits” to have a bit of fun:
Diablo – I used good old dial up and a friend who had lots of good armour and weapons to exchange items using the duplicate item trick. Due to the PVE nature of the game, this didn’t harm anyone since the game was entirely against the environment – I was only “ruining” my own gaming experience
Fallout: This is a single player game but I thought I’d mention it. there was a very easy method involving a save game file and a Hex editor which enabled you to get max stats and money and pretty much anything you want.
Half life 2 multiplayer: when the game first came out, there was an exploit whereby you could change yourself into any model in a particular map. a favorite of mine was turning into a headcrab, equipping a crowbar and yelling “die humans” in the game chat and going around killing other people. most of the time it was just funny and the other players laughed more often than not. Here was the fine line that I crossed to affecting other people’s gaming experience, but I still did it because I considered it light hearted, I didn’t use proper weapons and everyone who I told how to do it was appreciative of it. it’s funny having only one human spawn in a map full of human-controlled headcrabs with crowbars 🙂 . That and Valve fixed the problem very quickly. possibly though this was an exploit that I shouldn’t have used, but I deemed it to be not one that affected anyone’s gameplay very much.
Of these, “exploits” only one affected other players, and players did not get banned for it, rather it was fixed.
So I’m wondering. in the case of the Deep Safespots, do they affect other people?
In the case of one of the evenings in D-GTMI the CVA used a cyno beacon at 500au away from the system. all this allowed them to do was load a grid and then warp before -A- and co could get there. Deep safes aren’t all that useful for anything and I suppose that is one of the reasons why this particular “exploit” hasn’t been “fixed”.
I am still conflicted:
The blogger in me wants to tell all for the people that will link to my site.
The analytic gamer wants to tell all because it’s facinating mechanics.
The part of me that loves pushing the limits of things wants other people to be able to do it also.
Part of me knows that it isn’t a secret so why not post it anyway?
What if it is declared an official exploit – I don’t want to be banned – can I in good conscience say that I didn’t know it was an exploit?
part of me doesn’t want to tell anyone because despite the fact it is actually available online it isn’t common knowledge. making this information available on a public blog will contribute to it becoming common knowledge and perhaps then it will be “fixed”…. and I like being able to make deep safes despite the fact I don’t actually use them for anything.
What would happen if there was an exploit that made my ship look bright pink to other players? should I post about that?
Compare this exploit to the moon goo reaction exploit that was clobbered last year. This particular one affected everyone in game causing artificially low prices for tech II ships and making production nearly impossible for those not in 0.0 alliances. This was clearly an exploit which I would not have told anyone.
So, the question is. should I write a nice, screenshot-filled guide on how to make deep safes for those of you out there who don’t know how and can’t be bothered searching to find the goonswarm produced PDF or the scrapheap challenge forum post?
What should happen in the future if other exploits like this come up?
As I collect all my stuff, preparing to move back out into nullsec, I look at Gothic Robo-chicken, my trusty Onyx-class heavy interdictor. Sitting there, collecting dust ever since I could fit a t2 galente battleship and started flying them instead.
It occurs to me, that the Heavy interdictor is no longer fulfilling the role it is designed for. This, quite frankly, sucks.
TL;DNR: Because of Titan
The long story: Cast your mind back to pre-dominion times
Titans had an area of effect weapon, that pretty much blasted any sub-capital that wasn’t a heavily tanked battleship. Your battleship fleet set up for gank and not tank? Boom, one doomsday and you’re sitting in a pod, Dual doomsdays and local drops by the exact amount of pilots that were in your fleet. Most alliances in the Northern Coalition therefore mandated that their battleship fleets should be able to survive at least one doomsday device.
a poor defenceless support fleet gets blasted into space dust, their battleship fleet barely hanging onto their ships by the skin of their structure while a Malicious titan laughs at the effects of his Doomsday Device
Both Titans and Motherships are immune to electronic warfare. This includes warp scramblers and so interceptors are useless against them. The potential for area of effect doomsdaying renders standard interdictors, destroyable, err, destroyer-class vessels less than survivable should a second titan come to assist the first supercapital.
Enter the Heavy Interdictor: A cruiser class vessel with the Effective Hit points of a heavily tanked battleship, able to project Warp bubbles if need, sacrificing manoeuvrability and speed, but also able to pin supercapitals with a focused warp disruption script, maintaining manoeuvrability and speed, making it hard to hit. Double doomsdays from titans of different races? Pah! A mere inconvenience. Doomsday destroy your fleet? Hold the supercapital in place, light a cyno when you’re fleet is ready to jump back in. Supercapital ships lived in fear of the cyno-HIC.
Small gang cruiser warfare? Oh, I’ll just take my cruiser class vessel with the hit points of a battleship and a bubble generator and infinite warp scrambling power along and see if we can’t trap a HAC or three at a gate.
They were Gods in nullsec.
Now: Post dominion:
So, what are Heavy interdictors good for now?
Titans now only hit one target at a time. Battleships no longer need to be tanked against Doomsday devices. You can tackle a titan and it can have ten doomsdays go off without reducing the effectiveness of your 100 man battleship fleet, despite the fact they are all glass cannons.
Sure, the supercapitals are still immune to ewarfare but I can buy and equip five standard interdictors for the price of one Heavy interdictor. And if a titan doomsdays, none of the interdictors die. And they have the manoeuvrability and speed almost equalling frigates.
Small gang warfare? Ok, they may be still good for gate camps, but if given a choice between a 30 million ship and a 160 million ship just to have a bubble up on a gate, heck – if you’re camping a gate why not deploy a large static bubble? That’s only 5-10 million.
Tackling tech III ships: ok – I admit, this is the one specialist role remaining. Only a focused warp disruption script can tackle a interdiction nullifier equipped strategic crulser. How the hell am I supposed to catch one though.
Tackling supercapitals in lowsec: ok, the HIC remains the only thing that can tackle super capitals in lowsec. I know I don’t fly in lowsec very much, but I’ve only had that happen once, and it was a fluke.
Wormholes? Please… you can’t fit a supercapital in a wormhole. Use an interdictor, although perhaps it would be nice to pin down a carrier… hmmm.
Gate camping in empire: Ok, a remote sensor boosted Onyx or Broadsword is still king of gate camps in lowsec, but why not have I don’t know… five interceptors for the same price.
My point remains: The Heavy Interdictor’s unique ability to pin down supercapitals while surviving multiple doomsday devices, is obsolete. And sitting on gates in lowsec is not what the ship was designed for.
What should happen:
In My Humble Opinion, the following changes should happen to HIC’s:
1) Hit points reduced
2) Warp disruption field generator range extended to at least give it a bit of advantage over a standard interdictor
3) The addition of scripts to change the properties of the bubble for example (and these are just ideas, some perhaps overpowered):
a) Make the bubble area of effect tracking disruption.
b) make the bubble area of effect webbing.
c) make the bubble area of effect sensor boosting (for friendly fleets)
d) make the bubble area of effect hit point boosting (portable shield for fleets)
) My personal favourite: Make the bubble Area of effect cloaking. Remember that protoss ship in starcraft that could conceal troops, revealing only itself..
Warp cloaked? Able to use black ops bridges? Perhaps too overpowered…
I’m not asking for a buff, I am just asking that it be looked at again in the light of the dominion changes.